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Vulkan Memory Transfer

9 minute read

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Vulkan Memory Transfer

In an classic graphics pipeline, the first step is always turning a bunch of points into triangles or other primitives. The input data usually consist of a array of vertice and corresponding indices. Specifically, in the Vulkan, the actual first step is passing the vertices and indices into the gpu memory. CUDA, as general purpose compute API, offers a higher-level API for memory management. Vulkan, on the contrast, providesa fine-grained control over memory allocation and usage, which adds complexity but allows for highly optimized GPU memory management.

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publications

Paper Title Number 4

Published in GitHub Journal of Bugs, 2024

This paper is about fixing template issue #693.

Recommended citation: Your Name, You. (2024). "Paper Title Number 3." GitHub Journal of Bugs. 1(3).
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teaching

Teaching experience 1

Undergraduate course, University 1, Department, 2014

This is a description of a teaching experience. You can use markdown like any other post.

Teaching experience 2

Workshop, University 1, Department, 2015

This is a description of a teaching experience. You can use markdown like any other post.